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D W E L L S

Helldividerr

You ambled in the arctic, your paws aching with every pawstep in the process. Your body itched with pain, not to mention agonizing starvation at every heaving breath you pursued. The seemingly never ending hail began to threaten you as misery and hunger endanger survival as you knew it. Your vision was hazy, blurring slowly as every dragged, horrific second passed that seemed to go by in such an agonizing and abysmal procedure as it drained you of your life.

You could've sworn you'd seen a shadow in a shape of a canine, but you immediately welcomed the thought of delusions and illusions. You were filled with appalling angst, and anxiety tore at your stomach as you froze in your tracks. You couldn't go any further, as you felt your paws weaken, along with your strength as you lost it all together. You stumbled further, and immediately fell. You fell among the icy tundra's frosty demise, as you felt your ribs heave, until you finally convulsed a dark scarlet liquid you quickly identified as blood. Your sides ached, as you felt the liquid rise up your throat, and you felt yourself heave again violently. You groaned in pain, as you felt as if you had just vomited out your entire intestines and guts.

Your sides heaved in utter pain, and your body barely responded. You heard faint voices, which you couldn't make out, as you knew you were going to die here. Whether it was starvation, bleeding out, being attacked, lack of water.. You glanced around, as it was almost all you could do at that breaking point. "I think it vomited... Blood?"

The husky and dark voice paused, and you tried to struggle, but you heard a similar voice behind you commanding your halt. "Stop squirming, you imbecile." Finally, a rather large leopard appeared in your vision, a female.

"It looks really thin, Ochre." You heard another masculine voice from behind you murmur something you couldn't hear. Finally, you felt a sharp jolt of pain in your ribs and they throbbed helplessly.

You let out a yelp, and cried out in irresistible pain. You finally uttered, "Please.. Help me.." As it was all you could clearly speak that resembled actual words.

Two large, masculine canines stepped beside the leopard into your blurry view. Your hearing lacked it's usual sharpness, as you saw the smaller wolf's jaws move in an actuation of speech. "I think we can take it in, Iris?" The wolves glanced at the leopard, and she nodded. You weren't sure, and began trying to speak again but failed.

The leopard spoke, saying, "Salutations, I am Iris. Imperial of the Big Cats." She motioned towards the silent herculean wolf beside her, "This is Ochre. Imperial of the Domesticated Canines." Lastly, she actuated a voluminous paw towards the monumental wolf. "And this is Regret, Imperial of the Wolves." Ochre nodded to Regret, exchanging glances, before focusing his glowing yellow eyes on you.

The two stalwart canines dragged you onto your paws, and you barely stood. You ascended onto the blood stained paws, and glanced weakly at the three animals. You tried to speak again, and uttered the response, "But I..."

Your sentence trailed off as Regret spoke in an overly aggressive tone, baring his glistening dentures. "Shut it. You either come with us, or die here. Make your choice, pal." You were taken aback, as you flattened your ears. Your eyes slowly scanned the trio, as if you could suddenly find your solution, but stopped as the other wolf's namesake eyes bore into you with a chilling intensity. You nodded slowly.

Iris grinned, baring a display, rows of serrated white canines. "Magnificent. You also happen to be on Forsaken Empire's territory. Now come on, there's plenty awaiting your arrival."
Helldividerr
S Y N O P S I S
♦B A S I C S♦

FOUNDING || 05.20.2017

FOUNDERS || Wolfclaw85790, ElasticDreams, Spiderheart

STATUS || Undergoing Renovations

FORMS || Closed

SPECIES || Wolves, Domesticated Canines, Big Cats

♦R O L E P L A Y♦

PLATFORM|| Animal Jam and Discord (Main)

CAMP || TBA

TRAINING HOLLOWS || TBA

TERRITORY || Mt. Shiveer, Sarepia Forest, Lost Temple of Zios, and Forgotten Archive

SERVER|| Kilimanjaro

♦T E C H N I C A L I T I E S♦

SETTING || Avernus Universe

ROLEPLAY || Descriptive Traditional

ORIENTATION || Neutral

TAG COLOR || Black

BADGE || Wing

Helldividerr

O R D I N A N C E S


♦ I ♦

D E D I C A T I O N
There is a one week trial. If you leave before your trial you are no longer welcomed in the Empire and will be placed on our Desolate list. Once one joins the Empire one is expected to uphold all of the Empire's values and follow orders. One must stay active either on our thread with one post a day. If one fails to do so without explanation then one will receive a warning. Break this rule twice and one's position in the Empire will undergo reconsideration.

♦ II ♦

D I S R E S P E C T
The Empire is built on respect. Every member of the Empire is expected to treat everyone with, at the very least, some basic respect. Respect others' boundaries, respect others' secrets, respect others' choices. If one is found breaking this rule then, depending on the severity of one's case and how far it has progressed, they will be asked to leave.

♦ III ♦

D R A M A
The Empire has little tolerance for drama. As it often arises out of disrespect we don't encounter it often. However, everyone in the Empire is expected to be transparent when in trouble as to avoid drama. It is a consequence of the lack of communication. If one is found guilty of stirring drama then, depending on the severity of one's case and how far it has progressed, one's position in the Empire will be reconsidered.

♦ V ♦

D I S O R D E R
The Empire is a strict system and everyone is expected to know, and stay, in their place. If one is found acting above their rank or purposely causing trouble then, depending on the severity of one's case and how far it has progressed, one will be given a warning or one's position in the Empire will be reconsidered.

♦ VI ♦

D E S E R T I N G
One is allowed to to leave the Empire, given that they have a reason. If one leaves in an attempt to escape punishment then they will still be dictated as a Desolate will be barred from re-entrance into the Empire. Their right to have an Appeal is also revoked.
Helldividerr
H I E R A R C H Y

Names in grey are second OCs. Clicking on underlined names will bring you to that character's OC page.

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♦ Sovereignty ♦

ABOUT

The Sovereignty is the ruling fraction of the Empire. It consists of the Imperials and the Director, their second in command. The Sovereignty oversees all aspects of the Empire and their word overrules all. They speak on behalf of the Empire and are tasked with looking after everyone. Only members of Sovereignty are automatically permitted to join Council meetings unless stated otherwise. Sovereignty deals with the mechanical aspects of the Empire as well, taking care of the page, updating the news, and keeping the Empire active.

Imperials: There are three Imperials, one for each overarching species: Wolves, Domesticated Canines, and Big Cats. They work together as a unit and communicate with each other on matters concerning the Empire. Only Imperials are allowed to call (start) Council meetings- and they may restrict access to anyone from the meetings as long as the imposing Imperial has the majority vote. Imperials are allowed to accept/decline forms, instigate events, and serve punishments on their own should the 3-day grace period pass [See Information]

Director: Under normal circumstances there has only been on Director. The Director is the Imperials' right hand and may take over Imperial duty should they be absent. They are well prepared to lead the Empire should it come to it and are loyal to the group. The Director is granted permission to Council meetings unless stated otherwise, but may not call a Council meeting unless it is a matter of great importance. The Director may accept/decline joining forms and perform punishments- anything else must be approved by an Imperial before conducting.

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Imperial
An Imperial is a the leader of the group. The Empire has three, one for each species. They build off of each other to make important decisions on the behalf of the Empire.
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Director
The Director is the Imperials' second in command. When an Imperial departs they are the one that will will take their place. The Director is part of the Council and helps the Imperials make decisions.
L I S T I N G
Name
Username
Gender
Species
Rank
Mate
Regret Angialove
Male
Canis lupus ligoni
Imperial of the Wolves
N/A
Ochre 13ird
Male
Canis lupus rufus
Imperial of Domesticated Canines
N/A
Iris Avaruth123
Female
Panthera uncia
Imperial of Big Cats
N/A
Amber
Ml9586
Female
N/A
Director
N/A
Helldividerr

♦ Vassals ♦

ABOUT

Vassals are those who serve directly under the order of those in the Sovereignty. Whilst the rest of the Empire may be preparing for war they may have completely different orders. They respond to only the Sovereignty and their duty is to keep an eye on those in the lower fractions.

Agent: The Agent works as a duo with the Director in the absence of the Imperials. In the event that the Director is unable to perform their duty the Agent then takes their place. They are not granted permission to Council meetings unless invited personally by an Imperial or by the Director with permission from an Imperial. The Agent has no duties whilst the Imperials and Director are present and are not able to accept/decline forms but may be authorized to perform punishments after given word by an Imperial. On certain occasions, they may communicate with other groups if the message has been approved by an Imperial.

Commissioner: The Commissioner holds no status whilst the Empire is in a time of peace, and is otherwise a normal Gladiator unless the Empire is under martial law [See Information]. During a war/battle the Commissioner is to be treated like an Imperial and can only be challenged by the Agent and Sovereignty. They take control in war/battle when permitted by the higher ranks and are in charge of strategy. The Commissioner has no jurisdiction in diplomacy and may not accept war/battle threats. They also may not create wars/battles or threaten to use the Empire against another group. The Commissioner may not participate in Council meetings unless invited by the Sovereignty.

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Agent
The Agent serves under the Imperials and Director. In the event that two Imperials leave or the Director is incapacitated the Agent will then become the Director. They may attend Council meetings if invited.
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Commissioner
The Commissioner is a title without rank if the Empire is in a time of peace. During a martial law the Commissioner is granted the abilities of the Director and is allowed to attend Council meetings and granted full power in the absence of a higher rank during a war.
L I S T I N G
Name
Username
Gender
Species
Rank
Mate
X
X
X
X
X
X
X
X
X
X
X
X
Helldividerr

♦ Healers ♦

ABOUT

The Healer's duty is self-explanatory. They are the Empire's medics and tend to any living creature indiscriminately. Healers rarely are involved politically, except during a time of sickness, war, or famine. They are sworn to the Sovereignty but their work always comes first.

Head Mystic: There can only be three Head Mystics in the Empire at the same time, one for each species. A Head Mystic is an experienced and respected individual who has shown notable knowledge and comprehension of herbs and other medical resources as well as commendable efforts to serve the Empire and save lives. They typically go participate in battles as an on-field healer. Head Mystics are not automatically permitted to attend Council meetings but are allowed to ask an Imperial for permission and may be included in a Council meeting should the situation call for it.

Mystic: A Mystic is a normal healer who has not yet shown the responsibility necessary to become a Head Mystic or the committed effort towards being a healer. Their knowledge and applications of herbs may still need work and they don't yet have the independent mindset that allows them to work unwatched. The Mystics aid a Head Mystic whenever called and usually stays in camp during a battle unless instructed otherwise by the Head Mystic. They do not attend Council meetings.

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Head Mystic
A Head Mystic is an experienced healer who has showed exemplary knowledge and usage of herbs and other medical resources. There are one for each species.
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Mystic
A Mystic is a healer who has not yet reached the critiera to become a Head Mystic or is unable to. They typically train the Academics and assist Head Mystics whenever necessary.
L I S T I N G
Name
Username
Gender
Species
Rank
Mate
Mud 13ird
Male
Canis lupus rufus
Head Mystic of the Wolves
N/A
Storm
bb81107
Female
Canis lupus
Mystic
N/A
Helldividerr

♦ Helots ♦

ABOUT

Helots make up the majority of the population of the Empire. They take commands from everyone above them: Sovereignty, Vassals, and Healers.

Elite Gladiator: The title Elite Gladiator can be earned in a multitude of different ways. The position is given to Gladiators who have come out triumphant in the Summons, proving themselves to be one of the most skilled fighters of the bunch. However, on rare occasions one can become an Elite Gladiator after being recognized by a higher rank for their wit, devotion, and ability to take the role of a leader whilst still knowing their place. In the event that the Director or Agent are unable to perform their job an Elite Gladiator is selected instead. They can be invited to Council meetings but are otherwise unable to ask or enter.

Gladiator: A Gladiator is the Empire's typical fighter, hunter, and mentor. They either lack the skills and qualities of an Elite Gladiator or have not yet proven themselves. Gladiators take commands from every rank above them and serve as mentors to Trainees. Gladiators are given a chance to become an Elite Gladiator if they participate in The Summons. Otherwise the opportunity is rare as they must be recognized by their ingenuity, integrity, and tenacity. They rarely attend Council meetings but may be invited depending on the situation.

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Elite Gladiator
An Elite Gladiator is one of the most trusted members of the Empire. The position is earned, They are ruthless, intelligent, and absolutely devoted.
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Gladiator
A Gladiator fights, hunts, and lives for the Empire. They are the typical mentors for Trainees. Galdiators can participate in the Summons to earn the title of Elite Gladiator.
L I S T I N G
Name
Username
Gender
Species
Rank
Mate
Whitestorm
Mustache7205/Sporre
Female
Leopardus pardalis
Elite Gladiator
N/A
Umbra
reese1225cocoa
Female
Panthera onca
Gladiator
N/A
Nala
Midnightwolf229
Female
Panthera Tigris
Gladiator
N/A
Kyan
Mustache7205/Sporre
Male
Chrysocyon brachyurus
Gladiator
N/A
Helldividerr

♦ Pupils ♦

ABOUT

Pupils are young members of the Empire that are still in training. Each Pupil is assigned a primary mentor, but a Pupil may be taught by anyone in the Empire. Pupils are not involved in the diplomatic process of the Empire and thus are not permitted to attend Council meetings.

Trainee: A Trainee is a young member of the Empire who has a Gladiator as a mentor. They are preparing to become a Gladiator by learning and practicing skills like hunting, fighting, and stalking. Trainees start as young as 6 moons, but this varies depending on the personal health of the member in question. A Trainee's mentor and the Sovereignty decide when a Trainee becomes a Gladiator. Therefore, some can be as old as other Gladiators whilst still being a Trainee.

Academic: An Academic is a term used for a Mystic's Trainee. Academics are assigned one primary mentor but are often taught by the Healers as a whole fraction. Their duties involve gathering herbs, learning their purposes, and keeping storage. Academics have been learner's their entire lives, but the official age that Youths are titled an Academic is typically at 6 moons. Academics will become Mystic when the entire Healing fraction agrees that the Academic is ready.

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Trainee
Trainees are those learning to become Gladiators. They have a one-on-one relationship with their mentors, who they respect entirely.
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Academic
Academics are those taught by the Mystics in all aspects of herbs and medicine. They are committed towards their cause and are loyal to their duty.
L I S T I N G
Name
Username
Gender
Species
Rank
Mentor
Behemoth
Angialove
Male
Canis lupus ligoni
Trainee
Whitestorm
Sinaura
bb81107
Female
Canis familiaris
Trainee
Ochre
Helldividerr

♦ Developers ♦

ABOUT

Developers are the nurturing fraction of the Empire that hold the Caretakers and the Youths. Their job is to protect and look after the future of the Empire.

Caretaker: Unlike other groups, Caretakers in the Empire can be anyone and isn't restricted to a parent of the Youth(s). The position of Caretaker is not one awarded by an Imperial and is informally given and/or exchanged between members of the Empire on a personal basis. There can be multiple Caretakers per Youth, thus allowing Caretakers to still perform normal duties. Anyone can be a Caretaker.

Youth: The Youths are members of the Empire that are too young to become Pupils. They often play among themselves under the watchful eye of Caretakers.

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Caretaker
Caretakers are the members of the Empire that look after the Youths. Whilst this is typically a parent of a Youth, it can be someone else in the Empire.
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Youth
Youth are the newborns of the Empire, those too young to become Pupils and train for positions like Mystic or Gladiator.
L I S T I N G
Name
Username
Gender
Species
Rank
Charge/Kin
N/A
N/A
N/A
N/A
N/A
N/A
Helldividerr

T E R R I T O R Y


♦ LUCID WOODS ♦
Lucid Woods
Domain: Woodland

The Lucid Woods is a quiet land filled with lush foliage and large, ancient trees. It is the main source of the Empire's medical supplies and is a frequent place for Mystics to take Academics. Additionally, the Lucid Woods are infamous for housing rogues, loners, and is often the sight where the Empire encounters many trespassers. Thus, the area is patrolled on a daily basis at the allotted times.


♦ STATIC ICELANDS ♦

Static Icelands

Domain: Tundra

The Static Icelands is a barren terrain where many members of the Empire go to train and spend recreational time. The warm waters from an underground geyser are often the resting place for injured members of the Empire and the preferred play-place for Caretakers and Youths. The tundra is patrolled regularly at the allotted times.

♦ TRANSIENT RUINS ♦

Transient Ruins

Domain: Jungle & Swamp

The Transient Ruins is an overgrown combination of a jungle and a swamp. It is abundant with eatable plants and reptiles, for those who can stomach it. More advanced training takes place in the Ruins and it is little often used for something else. Unfortunately, it is also typically the place where many intruders are found. It is patrolled regularly at the allotted times.

♦ ETERNAL SWAMP ♦

Eternal Swamp

Domain: Swamp/Marshland

The Eternal Swamp, is another area of the Forsaken Empire's territory for the solitary. If Healers are not in Roots then they are often found in the Eternal Swamp. The marsh's name acknowledges the many centuries for which the land has stood and it is where the Empire bows its head to nature, from which everyone is from. The Eternal Swamp is a place of atonement, redemption- those who have wronged seek guidance in the swamp. Many who enter do not return, however, the choice is always their's.

♦ ROOTS ♦

Roots

Domain: Underground Cavern

The Roots, is simple in name and purpose. Whilst the Empire does not have religion and each member is able to believe in whatever stories they wish, the Roots is recognized throughout the Empire as a spiritual place. It is a place for peace and thinking, as well as recovery- mentally or physically. Many Mystics are commonly found in Roots, but thoughtful members of the Empire typically frequent the area for solitude. It is patrolled regularly and those found there are encouraged to resolve the conflict peacefully.

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D R E S S C O D E

Failing to follow the dress code can and will be punished under the following: Ordinance I, Dedication, and possibly Ordinance II, Disrespect.

C L O T H I N G
Head
Head Flower, Flower crown, Skull Helmet, Fox Hat, Raccoon Hat, Nothing
Neck
Rare Spiked Collar, Diamond Collars (no Rainbow), Leaf Neclace, Feather Neclace, Scarves (any kind), Nothing
Back
Jamaaliday Bows, (Rare) Bow and Arrows, Worn, (Pirate) Swords,Elf Armour, Spartan Armour, Slingshot, Longbows, Nothing
Legs
Elf Braclets, Leaf Braclets, Gloves, Spike, Nothing
Tail
Raccoon Tail, Elf Tail Armor, Western Tail Scarf, Feather Tail, Mummy Tail, Diamond Encrusted Tail Armor, Western tail Scarf, Nothing


Other than identification the Empire dress code is very lax, but one would be reprimanded for wearing clothes and using colors that are appropriate for roleplay as dictated by the pictures below. It is believed everyone has a good idea what that is. The following below are approved colors that will be allowed during roleplay. If someone receives multiple warnings about the dress code then they will be punished for a breach in Ordinance I, Dedication, and possibly Ordinance II, Disrespect.


Pelt Colors

LET DO THIS KID

Eye Colors

DEMM EYES



Identification must always be followed. You will receive exactly two warnings about your identification online. After your first warning you will be placed under investigation. After your second warning you will be punished for a breach in Ordinance I, Dedication, and possibly Ordinance II, Disrespect.


Tag Color

Tag Transparent


Tag Icon

149711181023043 (1)



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